Case 02ITC Candyman

Candyman — Once Upon a Time

An AI storybook engine that put every child inside the story — and turned a campaign into an award-winning property.

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Campaign film — Once Upon a Time by Candyman

Client
ITC Candyman
Year
2025
Disciplines
AI Experience · Campaign Engineering · Experience Design
Craft
web + brand

Gallery

What it did

Results

01

ABBY Awards — Silver, Technology: Use of AI

02

Festival of Media APAC — Bronze, Best Use of Technology

03

Festival of Media APAC — Shortlisted, Best Use of AI & Best Engagement Strategy

04

Grew from one campaign into an ongoing digital property across seasons

Recognition

Awards

Silver

ABBY Awards

Technology — Use of AI

Bronze

Festival of Media APAC

Best Use of Technology

Shortlisted

Festival of Media APAC

Best Use of AI

Shortlisted

Festival of Media APAC

Best Engagement Strategy

The brief

ITC Candyman wanted a campaign kids would choose to spend time inside — not an ad between the content, but the content itself. The idea: a personalized storybook where every child is the hero, powered by AI face-mapping and built to scale beyond a single season.

The approach

We engineered an AI-led experience that generated a personalized illustrated storybook for every child. Parents uploaded a photo, the engine mapped the child's likeness into hand-illustrated story scenes, and a printed book was delivered to their door. The platform was designed and built to add new story worlds each season — a campaign with the architecture of a product, not a one-off.

Want results like these?same crew, your story.